Fallout 2 Pulse Rifle

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For an overview of pulse pistols in the Fallout series of games, see pulse pistol. The YK32 pulse pistol is an energy weapon in Fallout 2. While named similarly to the pulse grenade and pulse rifle prototype, it is not actually an electromagnetic pulse weapon, but instead shoots. For Fallout 2 on the PC, a GameFAQs message board topic titled 'Turbo Plasma Rifle VS Pulse Rifle'.

YK42B pulse rifleThere is definitely an incredibly good power tool in the Brotherhood Of Metal's San Francisco foundation. To get into you will have to obtain the Vertibird plans for them. The weapon is downstairs in oné of the Iockers. The YK42B pulse rifle will 54-78 harm. Aim and shoot at the eyes. It nearly always provides a great critical hit for around 100 to 250 harm (range does not really issue) based on armor. It functions nicely with the Sniper perk, which makes every photo a vital hit if you can create the Luck move.

DNightfall, Jun 13, 2016.

So I recently got my hands on the YK42B Heartbeat Rifle, but so significantly I'm not getting any good luck with it át all. My pictures with it are likely to do between 6-20 harm, also though it says it does 54-78 damage. I've obtained enough Power to use it successfully, this appears to end up being the situation independent of enemy armor, and while my Energy Weapons skill is only at 86 or thereabouts, that shouldn't effect harm at all, let by itself to this degree.The just thing I can think of will be that I did consider the Finesse trait, but that shouldn't possess this large an impact, should it? KingCrimsón250: So I recently got my hands on the YK42B Heart beat Rifle, but so much I'm not having any good luck with it át all.

My photos with it have a tendency to perform between 6-20 harm, actually though it states it does 54-78 damage. I may not really possess this specifically right, so some veterinarian may display me up and provide a modification.But, as far as I can inform, many of the armors have pretty high electrical level of resistance, around 30% to 60% DR, with 2 exceptions. That is currently a significant fall.Finesse provides you -30% harm. I go through on thé wiki thát this really provides +30 DR to your attack, which means that all of a sudden an armor that has been 40% DR vs electric powered is now 70% DR. If you're taking pictures at weightier armor, DT will drop the harm even further. Against unarmored foes, it would just become 30% DR, (or 0% without Finesse, which would do full tool damage).That could accounts for a lot right right now there. Can't find nvidia control panel.

I kinda want the sport experienced a location to look at the recipes at function. MadOverlord.755: I may not have this specifically correct, so some veterinarian may show me up and offer a modification.But, mainly because considerably as I can inform, most of the armors have got pretty higher electrical level of resistance, around 30% to 60% DR, with 2 exceptions. That is currently a substantial drop.Finesse provides you -30% damage.

I study on thé wiki thát this in fact provides +30 DR to your attack, which indicates that instantly an armor that has been 40% DR vs electrical is now 70% DR. If you're firing at heavier armor, DT will fall the damage even further.

Fallout 2 Pulse Rifles

Fallout 2 Pulse Rifle

Against unarmored enemies, it would only be 30% DR, (or 0% without Finesse, which would perform full tool harm).That could accounts for a great deal right now there. I kinda wish the game got a place to look at the formulations at function.

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Thanks, that seems to be part of the problem. I suppose I'll simply have to wait around until my skill is high enough to get mostly headshots.

This entry was posted on 6/5/2019.